![]() Maybe as a first step it would help to batch the metadata operations concerning the same collection, i.e. This also already affects walking the the remote filesystem when checking for modifications. I think the problem is primarily due to the overhead per file/collection (reading/setting props, caching the file locally etc.) which ends up being more costly than the actual data transfer for small files and collections. IMHO this also has to do with having a deep directory hierarchy. So bottom line is, it all comes down how well the host takes care of the network and server.I can confirm this issue (OC 4.5.5, Linux client 1.1.4). Yes, there are time where they are small spikes. In addition, it is important for the host to have good connectivity, preferably multi-homed with good routing to select the fastest path (BGP + optimization such as with Internap or Noction can help with this).I was just stating a good bases to start, and the only way to tell how well your site works on a server is have up uploaded and test it through many gateways.Įven if residential connections are 50+mbps, if a server is getting a clogged pipe aka network congestion, then the server is probably not managed well as the admins are letting big sites stay on the server and not instructing those users to get vps/dedicated.Įxample, one 1 of my servers I have about 400 sites on it some busy most not and only average about 9.8mbps on the 95 percentile. 1gbps is better for a server uplink shared by a number of users, to prevent some of these bottlenecks. Times are changing, and it's not impossible to sometimes see a residential connection with more downstream bandwidth than used to be standard on dedicated servers just a few years ago. These days, 100mbps is a good starting point but even that can be congested when a lot of residential ISPs are giving out 50mbps+ connections and you have FiOS Quantum offering well over that. With ISPs being increasingly more difficult to work with for content providers, you want to make sure your pages are being served on the least congested, most optimal path. ![]() Internet routing can add a lot more complexities, and this is one reason why the price of bandwidth on different networks can vary so much. So, there's a lot more that goes into speed than just the size of the pipe. In addition, it is important for the host to have good connectivity, preferably multi-homed with good routing to select the fastest path (BGP + optimization such as with Internap or Noction can help with this). ![]() But that doesn't really correlate with the experience your website visitors will have. ![]() It mostly tells you how far away you are from the machine. #Speed host usercloud vs filedrop full#That being said, ping does not tell the full story. So the further away a server is from you, or the more inefficient the route packets take, you will see lower throughput on a single thread. High latency will also ultimately reduce possible throughput on TCP connections, particularly on a single thread download. ![]() There can be congested peering affecting vital routes to certain ISPs, or general inefficient routing (taking a longer path than is necessary to reach the user - which can offer if the network does not have enough diverse connectivity to take advantage of more paths, or is not optimized for performance). If a website is on a 100+mbps connection, then generally, you should be in good hands in terms of network speed, however it's the server loads etc that should be a greater concern, because that is what really effects the speed of your website.It is possible for network bottlenecks to get in the way of a user, even if the server is connected at 100mbps. Ping only says how fast it responds, good game servers and stuff like that or how fast a website is on the other side of the world. Another words the server network speed is going to almost also be faster than your home speed. Testing how fast a host is, is always limited by the speed of the connection getting to that host. ![]()
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