![]() ![]() Also I can't try to get good elemental stunt effects or artifact abilities. Also I can no longer have them use a spear and losing range makes it much harder to get value from paladin, Vigilance, and stalwart. ![]() I later found an artifact shield that I couldn't use, and it turns out that instead of scaling with bonus damage the gem sword scales with (bonus damage + potency)/2, which is a bit unfortunate because warriors have great bonus damage growth but not potency. I also have a warrior who I recently transformed both arms with the gem theme. ![]() AFAICT this would:Ī) Delete the artifact bow and replace it with a standard crossbowī) Grant him a low-damage attack that isn't affected by ember arrows or through shot He also has the celestial theme, which keeps offering to let me turn an arm into a ranged attack. For example, I have a ranger with an artifact bow that increases potency, ember arrows, and through shot. Their first adventure culminates in their arrival at Softwyrm Forge, where they help an ageing blacksmith named Alecssho fend off a Morgathi assault.I have no characters where I feel like a theme that eats an arm slot has/would be helpful. And the whole party embarks on a very noble quest to steal an eagle’s egg from its nest (they fail). Claynoc and Rothla find a mysterious box that contains a strange, seemingly useless coin. Rothla and Talgaron fall in love, while Scraff becomes besotted with a male water-nymph (he’s very charming, if a little wet behind the ears). Plenty happens in during the party’s first year of adventuring. He also succinctly demonstrates what he brings to the party by immediately falling down a hole, forcing the others to go and fish him out. This means Claynoc joins the party with the magical stone in his eye from last month’s diary. Yes, Wildermyth lets you recruit characters from previous campaigns, de-aged and de-levelled to fit with your party, but with their personality traits and transformations intact. The first thing they actually do, however, is recruit a new member – Claynoc Bottlepurse. Our heroes bravely defeat these skittering assemblages of cogs and bones, then abruptly decided to turn their ploughshares into swords, calling themselves ‘The Hawks of Time’, and setting off to look for a place called Softwyrm Forge. The Enduring War kicks off when one of these creatures dashes through our heroes’ village, chased by a horde of slightly different-looking contraptions. The story of the Enduring War revolves around the Morthagi, Wildermyth’s race of steampunk cyborgs who look like they were built by Caractacus Potts from Chitty Chitty Bang Bang after he got really into necromancy. We’re embarking on Wildermyth’s second campaign, The Enduring War, with three brand new wannabe heroes: a female warrior called Rothla Even, a male Hunter dubbed Talgaron Ollinknot, and a female Mystic, the pleasingly named Scraff Brightworth. That’s not the only cool feature of Wildermyth I’ll be exploring, but more on that later. These moments represent Wildermyth at its most dramatic, and this month, I’m going to chase after them like a hobbit after their second breakfast. They can sprout wings, turn into trees, become engulfed by magical flames. One of Wildermyth’s most fun features is that characters do more than gain loot and experience on their adventures, they can undergo complete physical transformations. Last month, I tried to assemble the worst party imaginable in fable-spinning RPG Wildermyth. ![]()
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